Some good resources for inspiration:
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The Social Dilemma - Corporate interests disregarding the human.
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New Public and Civic Signals - Imagining a new way to view public spaces and building public spaces online.
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Prosocial Design Network - Technology design changes that promote the psychosocial health of the human user.
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Bowling Alone - Details the drastic decline in social participation from 1950-1999 in the United States, since the book was published the problem has only gotten worse.
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The Good Neighbor - Biography of Mr. Rogers, he was disappointed by the technology revolution he experienced when television was first introduced. Most of the content then, as now, were low-quality afterthoughts meant to push advertisements. Rogers was successful by genuinely promoting the psychosocial well-being of his audience.
Online, the heart of the problem is the monetization model of the social networks. There need to be social spaces online that genuinely promote the well-being of participants, this goal is fundamentally incompatible with an advertising based revenue model.
In media, the heart of the problem is the individualization of content, specifically the inability of people to relate to one another when the content each of them sees is incompatible.
In the real world, the heart of the problem is declining social participation. It is easier to watch a movie at home instead of going out, it is easier to play a video game than to organize friends for a sport, it is easier to post a comment online than it is to hold nuanced discussion with your neighbors.
I personally believe we need non-profit interoperable social platforms that are designed from scratch to promote users to engage their local communities. Instead of displaying a chain of videos that leaves the user mindlessly alone for hours display pickup games at the local park that are happening right now. Instead of removing context and sensationalizing national politics make it easy for users to participate in their own city-hall meetings. Instead of pushing cosmetic products to impressionable viewers promote volunteer opportunities that will build self-esteem and help the community.