Are we using outdated terminology?
Interesting article about using more human centred terminology
https://uxdesign.cc/so-long-user-experience-hello-human-experience-b3ee694e6fa3
Are we using outdated terminology?
Interesting article about using more human centred terminology
https://uxdesign.cc/so-long-user-experience-hello-human-experience-b3ee694e6fa3
Nice! I fully agree. I didnāt see that article, but posted on another (private) forum, using the same terminology. There were some other aspects I touched on then. Iāll quote the relevant parts:
I was watching a great video by Max Stossel of the Center for Humane Technology, about the many ways in which our mobile phones, online applications and especially games are designed to absorb as much of our attention as possible. There are totally misaligned goals of the designers versus the consumers in this, and the products that result are not to our interest and benefit.
Old news, same old same old, of course.
But it triggered an idea. Max showed an example of the extremely popular game āFortniteā at 10:35 in the video, where a Fortnite UX researcher proudly explains how well Variable Rewards work to get people addicted, and then demonstrates how they have incorporated this in the form of ālootboxesā that give random rewards, throughout the game. BTW, here is the video: Weāve Been Sneaking Into Your Brains.
All in all really unethical, right?
But what if you applied the same techniques to get peoplesā attention back to the real world? And you would not be secret about it, because thereās no need. Instead its positive and beneficial through and through. [ā¦] Still unethical? I donāt think so, especially if it is transparent and all-voluntary. [ā¦]
I find ābehaviour designā an awful terminology. It implies manipulation. In new terminology Iād like to talk about Behaviour encouragement design (BED?). And in real-life we donāt have āusersā, so since we deal with āimproving the experience of lifeā, and we use online User Experience (UX) to engage with real life, we can adopt the terminology of Real life experience (RLX, pronounced āRelaxā). [ā¦]
I agree too. Part of my work is human experience design and Iāll be using that term from now. Thanks for the idea.
I already always use the terms āpeopleā or āvisitorsā etc. instead of āusersā or ātrafficā.
Oh Iām so with you!! Readup (the company I co-founded) doesnāt have āusers.ā Instead, weāre Readers.
I wrote a blog post about it.
Instead of UX or HX, I propose DDX: Dumbed-Down Experience.
This is after years of noticing that many websites are being dumbed-down.
Itās become obvious that āUXā ādesignersā think that this is their job now.