Extending the Pyramid model
Following up to my post processing @micheleminno’s categorization feedback, I’ll add some more thoughts to extend the Pyramid model, especially the ‘storytelling’ aspects of it.
In my post I suggested to wait with categorizing the Freedom pyramid, because I was unhappy with the subcategories it currently has. I’ll repeat the Github notes I created on the Freedom pyramid here:
Pyramid of Freedom
Process: From engagement to flourishing
||involvement, freedom of speech / information / expression
||creativity, human values, genuine emotions
||purpose, synergy, optimism, vision, direction, innovation
These categories all have broader meaning, but we consider them as applied to tech.
||communication, co-creation, cooperation, partnering, synergy
||sustainable business, sustainable growth
||prudent adoption of technology improvements, innovation models
||not revolution / disruption but evolutionary development
- Possible dark pyramid:
Pyramid of Decline —> individualism, suppression. bondage
- We have 3 pyramids that represent the focus areas of our community
- Each pyramid reinforces the next: Society —> Wellbeing —> Freedom
- We have 1 pyramid representing commonality of the focus areas (as applied to the digital realm): Alignment
- Each pyramid has 3 layers that represent a kind of ‘Maslow’s pyramid of Needs’
- Bottom 2 layers are further subdivided into subject matter that we’ll find as subcategories on the forum
- The top of each pyramid is a sweet spot - a place to be - for the particular focus area
Now extending the storytelling of the model…
Treasure and Mystery
We will add Treasure and Mystery to our model to make it exciting to work/contribute in our community and - for others - to discover its information. We can say that treasure + mystery is what lures people to know more about the pyramids.
As we all know from the tales and experience Pyramids come with hidden treasure to be discovered (i.e. in ‘hidden’ chambers).
We are building our pyramids from building blocks that already exist (i.e. mankind’s knowledge that is out there on the internet, and that can be added/extended by research and discovery), and we will stash our pyramids with treasure.
The treasure in our case are the solutions that we’ll find: treasure == solutions
Pyramids also come with a significant amount of mystery, and this mystery fascinates people. Pyramids have secrets to their construction, like in their geometry, from which hidden, spiritual forces arise.
We’ll also add this mystery to our model. We have a number of ‘sweet spots’ and concepts that are hard to define. So we do not define them, but are on an ongoing quest to discover their true meaning.
These hard-to-define sweet spots and concepts are:
The sweet spots. They are the top of each pyramid, that creates its magical force
- For our focus areas they are: safety, happiness, flourishing
- For technology alignment it is: evolution
- Each of these sweet spots can have their own Vision definition
- Each of these sweets spots has their own quest of discovery
The Pyramid of Freedom in its entirety. ‘Freedom’ is a very elusive concept, and we have trouble defining it in the real world, let alone in the digital realm.
- For the Freedom pyramid we could just hint at its blueprint, and discover its proper architecture as we go along evolving our community.
The Fifth Pyramid, also called The Hidden Pyramid…
- Its true name is the Pyramid of Human Flourishing and corresponds to the final sweet spot that represents our ultimate Vision of Humane Technology.
- This pyramid is a compound of the other 4 pyramids bound in an intricate pattern (the Pyramids image)
I think the whole Pyramids of Humane Technology is becoming a very interesting framework that we can model our entire community to. I am getting very excited about the possibilities.
As I mentioned before I followed the Coursera Gamification course (note: a new iteration of the course starts tomorrow. I highly recommend this course, if you are interested in the concept. It is not IT-specific).
With the pyramid storytelling as a guide we can create a gamified experience that both involves our audience as well as our members. In this experience:
- The community members are both players and game designers
- The broader public are both players and ‘being played’ (but in a good way)
Of course, it is also possible to consume community content without participating in the gamification (if you don’t want to be playful, but ‘business-like’). The gamification is optional, but functions to bring the fun and rewards into community-building.